Take a moment to think of a machine, real or invented. Then, instruct your youth to make this machine, with every player acting out some piece of the larger product. They must put as much detail into the performance as possible. What does the machine sound like? What does it do? How does it work?Variations: Have something go wrong with the machine. It can explode, splutter, grind to a halt, etc.
Divide your group into two equal teams. Then, one team is designated the "cup up's" and the other the "cup down's". This means exactly what it sounds like: one team turns the cups upright, while the other turns them down. Scatter a large number of cups in the middle of the room and give the "GO" command. Play for either 30 or 45 seconds and then stop. If more cups are turned upright, that team wins, and vice versa.
Contrary "Simon Says"
Another fun spin on an old classic! Instead of simply following instructions, the youth must listen carefully and do the opposite of what Simon says. For example, if Simon says, "Take three steps away from me", all the youth should take three steps towards the leader. But the same rules apply as the traditional game...only do the opposite action if you hear the specific phrase "Simon says".