Ask for three volunteers. Each gets a beanie and a pair of dishwashing gloves. One at a time, contestants will do their best dance moves to dance their hat and gloves off of their head and hands. Contestants each get 15 seconds, and they get 1 point per glove they get off and 2 points for the hat. At no point can they touch any of the items or use a wall or floor to get an item off.
No prep or props necessary for this one! The leader gives clues of 2 homonyms and students guess. Example: “I’m thinking of a word that’s a drink and a letter.” (Tea/T). Other ideas: Ant/Aunt, Mail/Male, Heel/Heal, Meet/Meat, Bored/Board, Hole/Whole, Reel/Real, Rose/Rows, Sea/See, Two/Too, Use/Ewes, Way/Weigh.
To start, randomly assign partners (this game requires an even number of players). Then, have each pair meet to determine a secret, subtle signal (puckering lips, winking one eye, scratching one’s ear, etc). Once all pairs have decided on a good signal, have everyone sit in a circle facing each other. Partners should be seated across from each other. Cards are shuffled, and four are dealt to each player. Then, deal four cards to the middle of the table, face up. Say, “Ready, set, go!” and begin the round. Each player can discard a card from their hand and then grab any card from the center of the table. It is an ongoing process without structured turns; players simply exchange single cards from their hand with cards that show up on the table. A player cannot have more then four cards in their hand at the same time. The goal is for you (or your partner) to get four of the same rank (e.g., four 8’s, or four Queens, etc.). If no players want any of the four cards that are in the center, the dealer can remove the four cards and deal out four new cards and the process continues. Once you successfully have four-of-a-kind, use your secret signal to try to get your teammate to yell “Kemps!” If “Kemps!” is called on a person, that person must reveal their hand to show whether or not they have four-of-a-kind. If your partner yells “Kemps!” and you have four-of-a-kind (or vice versa), then your team gets a point and wins the round. If your teammate yells “Kemps!” but you don’t have four of a kind (or vice versa), then your team loses a point. You can also yell “Kemps!” and point to an opponent if you think they have four-of-a-kind. If successful, you also win a point, but if you are wrong, you lose a point. The winning team is the first to earn four points (or more, if you wish). Materials: deck of cards