Give everyone in the group a paper plate and a pen, and instruct them to place the plates on their heads. Then, give them a series of instructions for things to draw on their plate, all while keeping it on top of their head. The instructions are below:
1) Draw a line for the floor.
2) Draw a couch or a chair on the floor.
3) Draw a clock on the wall.
4) Draw a fireplace.
5) Draw a fire in the fireplace.
When all the instructions have been given, allow everyone to look at what they created. You can then assign points based on the following criteria.
- 2 points if the line for the floor is straight
- 3 points if the couch/chair touches the floor
- 2 points if the fire is actually in the fireplace
- Others that you come up with
Divide your group in half and pick one person from each team to come to the front. Have everyone else sit facing the volunteers. The leader of the game stands behind the volunteers and holds up a word that needs to be acted out. Here's the unique spin of this game--the larger group does the acting, and the volunteers guess! This is a great choice if you have quiet, shy members of the group the would be uncomfortable acting alone in front of a large group.
Choose one student to leave the room. While they are gone, have the rest of the group agree upon a single thing that everyone has (e.g. nose, socks, car, hair, mom, etc.). Once the group has decided, call the absent student back in. They will then go around the room and ask everyone, "How's yours?" Everyone responds with one or two words describing the agreed upon object (taking care to be as subtle as possible). After everyone has had a chance to describe how theirs is, the youth who went outside makes their guess as to what the object is.